Sunday, 20 September 2009
Tuesday, 15 September 2009
Saturday, 12 September 2009
3 current stories that might be useful in generating artwork or ideas
2016 blackouts
world record supernova
born to believe in god
2016 blackouts
world record supernova
born to believe in god
Friday, 11 September 2009
Monday, 11 May 2009
v interesting essay about the psychology of aesthetics, code and its relation to poetry. words in a poem form a code which the reader acts out (or computes) in different ways, pacing, volume, tone.
could definitely be related to dragulescu's work, what makes it aesthetically pleasing? does the title set up ' mental ideas' in our heads?
new work added to his site 'lexigraph' uses twitter to generate data.
could definitely be related to dragulescu's work, what makes it aesthetically pleasing? does the title set up ' mental ideas' in our heads?
new work added to his site 'lexigraph' uses twitter to generate data.
Sunday, 10 May 2009
Thursday, 7 May 2009
History of code - mondrian _ randomness _ conceptual art _ abstract art _ Modern art _ Sol leWit _ dali sculptures _ Warhol _ duchamp _ computer games and adopted by younger generations, taken out of labs, cad software, robot art, randomness and general history of code (galanter)
Current concepts in code - Abject data _ archive _ database _ interface _ new media _ social aspects, 'ecology of code' _ visualising data/mapping _ focus on computation rather than interactivity _ data subjectivity (new way to analyse new media)
Books - digital art _ language of new media _ the anti sublime ideal in art _ code language of our time _ fibrecuture essay _ more online essays on blog _ olsen (2006)??
'Dumpster' Golan Levin
data in an unusual form _ narrative _ portraiture _ informative _ interactive _ exploratory feel to work _ interface _ social data
previous work - telesymphony, audiovisual entertainment suite, remark - image and sound, interactivity
'Spam plants' Alex Dragelescu
organic _ physicality _ sculpture _ 3d looking _ randomness _ abstract _ meaning arises from the relationship between the spam emails and the final outcome 'abject data'
previous work -
spam architecture _ blog bot (links to dumpster) _ animation _ top grossing movie of all time 1x1
Current concepts in code - Abject data _ archive _ database _ interface _ new media _ social aspects, 'ecology of code' _ visualising data/mapping _ focus on computation rather than interactivity _ data subjectivity (new way to analyse new media)
Books - digital art _ language of new media _ the anti sublime ideal in art _ code language of our time _ fibrecuture essay _ more online essays on blog _ olsen (2006)??
'Dumpster' Golan Levin
data in an unusual form _ narrative _ portraiture _ informative _ interactive _ exploratory feel to work _ interface _ social data
previous work - telesymphony, audiovisual entertainment suite, remark - image and sound, interactivity
'Spam plants' Alex Dragelescu
organic _ physicality _ sculpture _ 3d looking _ randomness _ abstract _ meaning arises from the relationship between the spam emails and the final outcome 'abject data'
previous work -
spam architecture _ blog bot (links to dumpster) _ animation _ top grossing movie of all time 1x1
Wednesday, 25 March 2009
Tuesday, 24 March 2009
fibreculture essay. very useful, talks about data/information. dumpster and spam art.
architecture of spam manaugh 2006
architecture of spam manaugh 2006
article on alex dragulescu
"My efforts [have been] to expose the ubiquitous forms in which data and technology are both actively and passively shaping the ways we perceive and construct ourselves and others," Dragulescu said.
"My efforts [have been] to expose the ubiquitous forms in which data and technology are both actively and passively shaping the ways we perceive and construct ourselves and others," Dragulescu said.
For example, the program draws on the numeric address of an email sender and matches those numbers to a colour chart, from 0 to 225. It needs three numbers to define a colour, such as teal, so the program breaks down the IP address to three numbers so it can determine the colour of the plant. The time a message is sent also plays a role. If it's sent in the early morning, the plant is smaller, or the time might stunt the plant's ability to grow, Dragulescu said.
The size of the message might determine how bushy the plant is. Certain keywords, such as 'Nigerian', might trigger more branches. But Dragulescu did not inject any irony. Messages about Viagra do not grow taller, for example.
"I mapped it in a way to control the complexity of the plant," he saidMonday, 23 March 2009
Saturday, 21 March 2009
Friday, 20 March 2009
books
code: the language of our time - ars electronica 2003
visualizing data - ben fry
article about casey reas with references
code: the language of our time - ars electronica 2003
visualizing data - ben fry
article about casey reas with references
Thursday, 19 March 2009
Tuesday, 17 March 2009
stop motion studies and an interview with its creator david crawford - link to documentary photography?
Thursday, 12 March 2009
work found following lecture on code..
alex dragulescu spam art
unlekker 2 Marius Watz - description of his work - for sale
monsters lukas Vojir
Ben fry all streets and human vs chimps
casey reas process 8
generativeart.net
Monday, 9 March 2009
Wednesday, 25 February 2009
In 'Software takes command' Manovich defines cultural software as 'software programs which are used to create and access media objects and environments' (p.11). Due to the increasing use of digital technologies and the internet, software is shaping and representing much of the information we receive on a day to day basis. By looking at the communicative role software plays in our society we can then begin to critically analyse its effects.
Monday, 23 February 2009
Powerpoint allows us to incorporate images, text and hyperlinks into presentations helping to explain and present our ideas in a more efficient manner, it edits our ideas and organizes our thoughts into a digestable format. Powerpoint has obvious advantages over traditional presentations especially in the way in which it gives people more confidence but it also has a negative effect on the way we present our ideas. It limits to a certain extent the dialogue between lecturer and audience 'instead of human contact we are given human display' (p.5). An exciting presentation can make a bad idea look attractive, instead of thinking about the quality of our ideas we are thinking about what font to use.
Sunday, 22 February 2009
arteroids
interactive kaleidoscopes - oeil complex - zoo all by Frederic Durieu at leceilestbleu
diy google image
softwareartspace - work by james paterson and lecielestbleu
interactive kaleidoscopes - oeil complex - zoo all by Frederic Durieu at leceilestbleu
diy google image
softwareartspace - work by james paterson and lecielestbleu
Monday, 16 February 2009
interesting interactive artwork with good description
form art (the one with gomputer game)
splash page rage - similar idea here
'wikiweb' software art generated by wikipedia
'All horizons'
form art (the one with gomputer game)
splash page rage - similar idea here
'wikiweb' software art generated by wikipedia
'All horizons'
Wednesday, 11 February 2009
Wednesday, 4 February 2009
lev manovich (language of new media) on interface and how we use icons and imagary to ease interaction p.90-91
representing cultural memories in interface..cultural metalanguage p.93
generative art found on rhizome and furtherfield
your life our movie by fernando velazquez
august by tomasz konart
why some dolls are bad
modifying games to generate art - here
origins of generative art - john cage, mozart. similar ideas in 'digital art' by Christiane Paul p.15
mapping and 'cartographic view' of the world
representing cultural memories in interface..cultural metalanguage p.93
generative art found on rhizome and furtherfield
your life our movie by fernando velazquez
august by tomasz konart
why some dolls are bad
modifying games to generate art - here
origins of generative art - john cage, mozart. similar ideas in 'digital art' by Christiane Paul p.15
mapping and 'cartographic view' of the world
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