Wednesday, 25 February 2009

In 'Software takes command' Manovich defines cultural software as 'software programs which are used to create and access media objects and environments' (p.11). Due to the increasing use of digital technologies and the internet, software is shaping and representing much of the information we receive on a day to day basis. By looking at the communicative role software plays in our society we can then begin to critically analyse its effects.

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