Wednesday, 25 February 2009
In 'Software takes command' Manovich defines cultural software as 'software programs which are used to create and access media objects and environments' (p.11). Due to the increasing use of digital technologies and the internet, software is shaping and representing much of the information we receive on a day to day basis. By looking at the communicative role software plays in our society we can then begin to critically analyse its effects.
Monday, 23 February 2009
Powerpoint allows us to incorporate images, text and hyperlinks into presentations helping to explain and present our ideas in a more efficient manner, it edits our ideas and organizes our thoughts into a digestable format. Powerpoint has obvious advantages over traditional presentations especially in the way in which it gives people more confidence but it also has a negative effect on the way we present our ideas. It limits to a certain extent the dialogue between lecturer and audience 'instead of human contact we are given human display' (p.5). An exciting presentation can make a bad idea look attractive, instead of thinking about the quality of our ideas we are thinking about what font to use.
Sunday, 22 February 2009
arteroids
interactive kaleidoscopes - oeil complex - zoo all by Frederic Durieu at leceilestbleu
diy google image
softwareartspace - work by james paterson and lecielestbleu
interactive kaleidoscopes - oeil complex - zoo all by Frederic Durieu at leceilestbleu
diy google image
softwareartspace - work by james paterson and lecielestbleu
Monday, 16 February 2009
interesting interactive artwork with good description
form art (the one with gomputer game)
splash page rage - similar idea here
'wikiweb' software art generated by wikipedia
'All horizons'
form art (the one with gomputer game)
splash page rage - similar idea here
'wikiweb' software art generated by wikipedia
'All horizons'
Wednesday, 11 February 2009
Wednesday, 4 February 2009
lev manovich (language of new media) on interface and how we use icons and imagary to ease interaction p.90-91
representing cultural memories in interface..cultural metalanguage p.93
generative art found on rhizome and furtherfield
your life our movie by fernando velazquez
august by tomasz konart
why some dolls are bad
modifying games to generate art - here
origins of generative art - john cage, mozart. similar ideas in 'digital art' by Christiane Paul p.15
mapping and 'cartographic view' of the world
representing cultural memories in interface..cultural metalanguage p.93
generative art found on rhizome and furtherfield
your life our movie by fernando velazquez
august by tomasz konart
why some dolls are bad
modifying games to generate art - here
origins of generative art - john cage, mozart. similar ideas in 'digital art' by Christiane Paul p.15
mapping and 'cartographic view' of the world
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